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#ifndef SAMPLE_CONTROLLER_H
#define SAMPLE_CONTROLLER_H

#include "SampleManager.h"

class SampleController : public ISampleController
{
public:
	SampleController();
	virtual ~SampleController();

	virtual void onSampleStart();
	void drawPhysXGpuUI();

private:
	SampleController& operator= (SampleController&);


	//////// used controllers ////////

	PhysXController& getPhysXController() const
	{
		return getManager()->getPhysXController();
	}

	BlastController& getBlastController() const
	{
		return getManager()->getBlastController();
	}

	SceneController& getSceneController() const
	{
		return getManager()->getSceneController();
	}

	CommonUIController& getCommonUIController() const
	{
		return getManager()->getCommonUIController();
	}

	Renderer& getRenderer() const
	{
		return getManager()->getRenderer();
	}


	//////// private methods ////////

	void setUseGPUPhysics(bool useGPUPhysics);
};

#endif